BuseyBench SVG Test
Generated by Meta on Jul 1, 2026 using prompt svg-v1-no-web.
0.2/10 overall
Scored by 3 vision models (claude-sonnet-4.6, gemini-3.1-pro-preview, gpt-5.2), 3 samples each, rubric rubric-v1. Overall = likeness 35% + face 25% + aesthetics 25% + prompt 15%.
Create a standalone SVG portrait of Gary Busey's face. Output only valid SVG markup. Do not wrap the SVG in Markdown fences. Do not use external images, links, scripts, CSS imports, or remote assets. Make the portrait recognizable as Gary Busey using vector shapes only. Include face shape, hair, eyes, eyebrows, nose, mouth, teeth, and expressive features. Use a 1024 by 1024 viewBox. Use detailed SVG-native vector techniques: layered paths, gradients, masks, clipping paths, shadows, highlights, blur filters, opacity, and fine strokes. The portrait should be as recognizable and detailed as possible.
<svg width="1024" height="1024" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg">
<g id="gary-busey-portrait">
<g id="face">
<path id="face-shape" d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#F2F2F2" />
<path id="eyes" d="M 512 384 C 512 384 512 384 512 384 C 512 384 512 384 512 384 Z M 384 512 C 384 512 384 512 384 512 C 384 512 384 512 384 512 Z M 640 512 C 640 512 640 512 640 512 C 640 512 640 512 640 512 Z" fill="#000" />
<path id="eyebrows" d="M 384 448 C 384 448 384 448 384 448 C 384 448 384 448 384 448 Z M 640 448 C 640 448 640 448 640 448 C 640 448 640 448 640 448 Z" fill="#000" />
<path id="nose" d="M 512 416 C 512 416 512 416 512 416 C 512 416 512 416 512 416 Z" fill="#F2F2F2" />
<path id="mouth" d="M 512 512 C 512 512 512 512 512 512 C 512 512 512 512 512 512 Z" fill="#F2F2F2" />
<path id="teeth" d="M 512 512 C 512 512 512 512 512 512 C 512 512 512 512 512 512 Z" fill="#F2F2F2" />
</g>
<g id="hair">
<path id="hair-shape" d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#964B00" />
<path id="hair-texture" d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#964B00" />
<path id="hair-edges" d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#964B00" />
</g>
<g id="shadows">
<path id="face-shadows" d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#000" />
<path id="hair-shadows" d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#000" />
</g>
<g id="highlights">
<path id="face-highlights" d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#FFFFFF" />
<path id="hair-highlights" d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#FFFFFF" />
</g>
<g id="blurs">
<filter id="face-blur" x="-50%" y="-50%" width="100%" height="100%">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
</filter>
<filter id="hair-blur" x="-50%" y="-50%" width="100%" height="100%">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
</filter>
</g>
<g id="masks">
<mask id="face-mask" x="0" y="0" width="1024" height="1024">
<rect x="0" y="0" width="1024" height="1024" fill="#FFFFFF" />
<path d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#000" />
</mask>
<mask id="hair-mask" x="0" y="0" width="1024" height="1024">
<rect x="0" y="0" width="1024" height="1024" fill="#FFFFFF" />
<path d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" fill="#000" />
</mask>
</g>
<g id="clipping-paths">
<clipPath id="face-clip">
<path d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" />
</clipPath>
<clipPath id="hair-clip">
<path d="M 512 256 C 512 256 512 512 256 512 C 256 512 256 256 512 256 Z" />
</clipPath>
</g>
</g>
</svg>